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What You See Is What You Want (WYSIWYG)

Project Goals : WYSIWYG : Overview
09-Sep-2002/09-Jan-06


Overview

What You See Is What You Get. Describes some screen-based text-editing programs or their editing modes. [Pron. "wizzy-wig"] The term has become sufficiently standard as a spoken word that it is subject to misspellings that reflect pronunciation overruling the expansion: WYSIWIG.

WYSIWYG is probably the most common form of editor for the novice, these editors tend to be very simple to use, relying on the general publics tendency not to want to learn HTML and how it works. The problem here is that these editors often produce sloppy or inaccurate code. What may look great now may not look great to all browsers and platforms. ( More on this in our discussion on editors ). Their primary goal is building pages easily with code that is passable to most browsers, most notably Internet Explorer. Some of these editors are Microsoft’s Front Page and Adobe’s Page Maker.

An overriding design principle is always required to sum up the others. For graphic user interface design, it was "What you see is what you get" or WYSIWYG. A great focus was placed on allowing the user to ensure that what they did onscreen was what they expected, and what hopefully appeared on paper if the screen was output. On the Web, this slogan doesn't fit.

  1. First, the desire to transfer exactly what is on screen to paper is inappropriate. In some cases, the screen may be made purposefully simpler than the printer output. The user doesn't want exactly what appears on screen.
  2. Second, users want to control their Web experience to a great deal. Users don't always want to "get" a particular experience; they often want to form their own. Web site personalization is a prime consequence of this desire. Even if users are receiving a controlled or common experience, they certainly don't want to feel that they are. The user needs to feel that they are in control of the Web experience. The user wants to direct the action. Nothing is more frustrating than being forced down a path. Control of the overall experience is in the hands of the designer, but within the site the user must feel they are guiding the action.

This yields the following Web principle:

Web Design Rule: Control should be given to the user.

The last design principle points to the tension between user and designer for control. Designers may need to be in control to influence outcomes and keep the user from making mistakes, but the user should be considered a partner.

Consider that the vast wealth of information available on the Internet itself has put a great deal of control back in the user's hands. No longer are users limited to the interactive content that was worthy enough to be mass-produced on CD-ROM. Today, they can easily hunt down the most obscure topic and probably find numerous sites devoted to it. Because of this focus on the user's desires, the concept of WYWSIWYG should be modified to the following slogan:

Web Design Slogan: What You See Is What You Want (WYSIWYW)

Fast interface with WYSIWYG- and Code-view.

Sometimes it's necessary to check the code etc. The Tark Editor will support a rich set of keyboard shortcuts allowing to access all features quickly and easily with the mouse or by keyboard. It will be possible to switch between WYSIWYG and Code view at any time.

Examples

Examples for the WYSIWYG principle:

  • Adobe Page Maker, Adobe In Design,
  • Microsoft Word, Microsoft FrontPage.

References

Web Design. The Complete Reference: Chapter 1,
www.webdesignref.com/chapters/01/ch1-11.htm.

FairNet: HTML & CSS. An Introduction to Form and Style,
www.fairnet.org/Fairnet/clc/html/main.asp.

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