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Das P2P-Handbuch

Das P2P-Handbuch : Übersicht
15-Apr-2002/14-Jan-07


Übersicht

Das "P2P-Handbuch" (Arbeitstitel) ist work in progress; der Band soll einen umfassenden Überblick über das gegenwärtige Spektrum der P2P-Anwendungen und –Technologien geben, das P2P-Paradigma im Vergleich zum Client-Server-Computing verorten, einen Abriss zu den damit verbundenen Problemfeldern bieten und kursorisch auf wirtschaftliche Aspekte eingehen.

Als Erscheinungstermin war ursprünglich Ende 2002 avisiert, dieser Termin verschiebt sich jedoch voraussichtlich um einige Wochen oder gar Monate; möglicherweise wird die Publikation auch nie realisiert werden.

Die Entwicklung des Textkörpers soll nach der Zusage durch den Verlag online als offenes Buchprojekt erfolgen...

Motivation

Vor allem drei Gründe sprechen für das Projekt:

  • P2P ist ein Thema mit enormem technischen Potential, spannenden Anwendungen, grosser Popularität bei den Anwendern und hoher Medienaufmerksamkeit. Wir gehen daher davon aus, sowohl seitens der potentiellen Leser als auch bei der Fachpresse auf überdurchschnittliches Interesse zu stossen.
  • Es gibt bisher keine deutschsprachige Buchpublikation zu dem Thema; selbst im englischsprachigen Markt gibt es nur eine Handvoll Titel. Wir sehen hier eine klaffende Lücke am deutschen Markt.
  • Mit Besorgnis nehmen wir zur Kenntnis, dass eine Technologie mit zahlreichen Facetten in der Presse auf die Rolle eines subversiven Werkzeugs zur Verbreitung von Raubkopien reduziert wird. Wir wollen daher versuchen, der beginnenden Mythenbildung im Umfeld des Themas P2P handfeste, konkrete und praxistaugliche Informationen entgegenzusetzen und damit einen Beitrag zur Versachlichung der öffentlichen Diskussion zu leisten.

Zielsetzung und Anspruch

An die möglicherweise erste deutschsprachige Publikation zu einem Thema werden sicherlich hohe Ansprüche gestellt; wir möchten uns dieser Herausforderung stellen. Unser Anspruch ist daher, ein anwenderzentriertes Referenzwerk zum P2P-Computing und möglichst das beste Buch auf dem Markt zu schaffen.

Wir sind überzeugt, dass es in der Verantwortung von Autoren liegt, den Lesern Bücher an die Hand zu geben, die gleichermassen einen hohen Praxiswert wie auch dauerhaften Bestand haben.

Inhaltliche Schwerpunkte

Voräufige inhaltliche Schwerpunkte:

  • Einführung: P2P-Grundlagen, Kontext, Vergleich des P2P-Paradigmas mit dem Client-Server-Computing und Darstellung des Spektrum der möglichen P2P-Anwendungen.
  • Infrastruktur: Schlüsseltechnologien, P2P-Netzwerke, -Protokolle und
    –Topologien.
  • Anwendungen und Projekte: Umfassenden Überblick über konkrete P2P-Anwendungen und –Projekte mit aufgabenorientierter Gliederung.
  • Problemfelder und Alternativen: Technologische Probleme, Copyright- und Urheberrecht, Interoperabilität, ökonomische und politische Kontroversen, al-ternative Ansätze wie Open Content.
  • Business/ Markt: Wirtschaftliche Aspekte wie Geschäftsmodelle und Vergü-tungssysteme.
  • Ausblick und Perspektiven.
  • Anhang: Chronologie, Index;
    Evtl. Glossar und Charakteristik der Akteure.

Schlagworte

Peer-to-Peer, P2P, verteilte Systeme, File-Sharing (»Tauschbörsen«), Internet-Communities, Resource-Sharing, kooperative Rechnernutzung, kooperative An-wendungen, Instant Messaging, Kommunikation, Interaktion, Koordination, Kol-laboration, Kooperation, Groupware, Authoring, Publishing.

Zielgruppe

  • System- und Netzwerkadministratoren, CIOs, CTOs, IT-Manager und IT-Leiter.
  • Ambitionierte Anwender mit hoher Technikaffinität und gutem Technikverständnis.
  • Informations- und Kommunikationswissenschaftler, Informatiker.

Milestones

Date: Project Status: Comments:
2002 May 15 Vorabversion Die Reorganisation der P2P-Subsite ist weitgehend abgeschlossen
2002 Apr 14 Exposé Dateiformat: PDF, ca. 102 kB (auf Anfrage).
2002 Apr 19 Gliederung Erster Entwurf: 7 Abschnitte, ca. 500 Unterkapitel; Dateiformat: TXT, ca. 15 kB (auf Anfrage).
2002 Apr 15 Reorganisation Beginn der Reorganisation der P2P-Subsite
2001 Nov 01 Recherche Beginn der (Vor-) Recherchen.
2001 Feb 25 Online Eine erste Vorabversion der P2P-Subsite geht online.

 Details zum Projektstatus (access restricted).

Andere offene Buchprojekte

Einige Autoren experimentieren mit "offenen Buchprojekten", die bereits während ihrer Entstehung online publiziert und diskutiert werden.

Einige Beispiele:

Donald E. Knuth: »The Art of Computer Programming« (TAOCP)

sunburn.stanford.edu/~knuth/taocp.html.

Volume 4, Combinatorial Algorithms, in preparation. Present plans are to publish 'Volume 4'' as at least three separate subvolumes [...]:

"The material will first appear in beta-test form as fascicles of approximately 128 pages each, issued approximately twice per year. These fascicles will represent my best attempt to write a comprehensive account, but computer science has grown to the point where I cannot hope to be an authority on all the material covered in these books. Therefore I'll need feedback from readers in order to prepare the official volumes later. The publishers have pledged to make the fascicles available in an inexpensive form, essentially at cost. (Of course, the paper and binding will probably be designed to self-destruct in a few years, so that you will have to buy the real book after it is debugged :-) If all goes as planned, Volumes 4A, 4B, and 4C will be ready in the year 2007.

Some "pre-fascicles" are now available for beta-testing: Pre-fascicle 2a (Generating all n-tuples); Pre-fascicle 2b (Generating all permutations). I've put them online primarily so that experts in the field can check the contents before I inflict them on a wider audience. But if you want to help debug them, please go right ahead."

Donald E. Knuth - Hompage: sunburn.stanford.edu/~knuth.

Philipp Greenspun: »Philip and Alex's Guide to Web Publishing«

www.arsdigita.com/books/panda.

"What was it like to write? People kept asking me this about the first book. Originally I limited my comments to the words of Winston Churchill (1949, speaking at Britain's National Book Exhibition about his World War II memoirs):

"Writing a book is an adventure. To begin with, it is a toy and an amusement; then it becomes a mistress, and then it becomes a master, and then a tyrant. The last phase is that just as you are about to be reconciled to your servitude, you kill the monster, and fling him out to the public."

Then I took to quoting Steven Wright: "I'm writing a book. I've got the page numbers done."

But I got so much email asking for more detail that I wrote The book behind the book behind the book...".

The book behind the book behind the book...,
philip.greenspun.com/wtr/dead-trees/story.html.

Bruce Eckel - »Thinking in...«

Bruce Eckel, Mindview, Inc., www.bruceeckel.com.

"Why do you put your books on the Web? How can you make any money that way?" (www.mindview.net/Etc/FAQ.html#BooksOnWeb)

"I think we're clearly in the brave new world of the Internet here, and as far as I know I may be the first to do what I did -- publish the book as I was developing it, and leave it as a free book in perpetuity, after it was printed. Personally, I was prepared to have low sales but the book brought people to my web site and to the CD Rom and seminars, so I felt it was worth the risk. Prentice Hall did a low first printing because they were worried about the online book cannibalizing sales. However, this book has done better than all the other books I've written — for the first time I've gotten royalty checks that have made a difference (book publishing in general is a pretty high-risk business; the figures I've heard are "10% break even, 1% are profitable).

At this point I would never go back to the old model of print publishing. All of my future books will be electronically published on my site first, and will stay on the site. The reasons for this are many:"

  • (Possibly most important) I get extremely valuable feedback during the development of the book. I've never had any useful feedback to speak of from the so-called technical reviewers hired by a publisher, but I got an endless stream of incredibly valuable corrections from readers.
  • Readership is built throughout the development of the book.
  • Publication dates are not so critical: if you are only printing the book, then it's either available or not available, whereas if it's on the web it's always available in some form, so there's not so much of a compulsion to rush out a half-finished piece of work in order to meet the needs of the readers.
  • Books can be adopted by universities before they are printed. I give permission for universities to print copies of the book for their classes, as long as they sell to the students strictly at the cost of printing (no profits == no hassles, nobody battling over profits, etc.). When the book is actually printed by the publisher, the university has already decided to use it for their classes, and they tend to be reluctant to change.
  • I get a fair amount of mail from 3rd world countries saying "we could never afford to buy this book here, but because it's electronic we can still learn." I know this is of no interest to publishers (pardon my cynicism) but if you're like me and you want to reach people this really does the trick — you're making a big difference. On a more practical level, folks who may not have money now but eventually will get to know you, and when they can purchase they're much more likely to purchase your book.
  • In general, the fallout from doing this has been all positive and nothing negative.

However, I've also heard the refrain — mostly from publishers who were interested in "Thinking in Java," trying to talk me out of leaving it on the web — that "we've tried this and it negatively impacts book sales." Upon closer inspection, though, what one discovers is very interesting. The experiments I heard about turned out to be with books that weren't doing very well in the first place, and lo and behold, if you put them on the Internet then people get a chance to see what the book is before buying it, and amazingly enough fewer people buy a book if they discover it's not very good before buying it.

Another issue is the type of book. As Elliotte Rusty Harold pointed out, "The Java Programming Language Specification" isn't exactly the best litmus test. Personally, it's not the kind of thing I need in paperback; in fact, I would much prefer to have it electronically since I'm not going to read it cover to cover, but rather search through it when I'm trying to figure out some particular language quirk. In that case, I would have a free version and then sell an enhanced electronic version that somehow made it easier to use, and then finally a printed version. But "Learning Python" is a book that I want to read, away from the computer. That's what many, many folks said about "Thinking in Java": they wanted the paper version of it, some folks got quite belligerent when they couldn't get it after awhile.

I think there are books that you want to read as books and others that make more sense as electronic books. But my experience is that if people download the book (even the whole book; I know some books publish a chapter or two, but giving the whole book away doesn't seem to make any difference) and they like it, then they want to buy it, and it doesn't seem to me that they buy it because they want to give something back to me (like the 2 dollars or whatever makes that big a difference to me) but because they want the thing printed out for them on paper (and it's nicer, and in most cases cheaper, than if they printed it out on their printer).

I think this is the wave of the future. In the past, publishers controlled publishing because they controlled trucks and printing presses, but now that is not (so) necessary. Which means that publishers now must re- evaluate themselves and say "what do we really offer" (of course, this includes publishing of everything including conferences, which I am also involved in — but that's another story). That's a good thing, I think.

To Quote John Perry Barlow, former Grateful Dead Musician and founder of the Electronic Frontier Foundation:

The Grateful Dead invented viral marketing without really meaning to...We gave our music away. At the time, we did it because we felt there was no way to stop Deadheads from taping it, and besides, we weren't in it for the money, because we weren't making any. But those tapes became the androgen of our success. They spread that virus all over the damn place, and by the time we died, we were the largest-grossing entertainment act in the business because of performances, but not exclusively."

"Why do you think open source works?" (www.mindview.net/Etc/FAQ.html#OpenSource)

"This is the question that comes up a lot with open software: "If we give away the cow, how do we make money?" So far, the only answer is in cow maintenance: people really just want the milk from a reliable cow. If you sell them a cow in a closed box, then they don't really know what's going on, whether the cow is sick or dead (Microsoft has been selling sick cows — some would say with mad cow disease -- for a long time now, and getting away with it because they are in boxes), or most importantly whether the cow can be healed or not. So it appears customers are all for just having the whole cow. But now they have the thing and don't know how to service it. Since it's working so well, people don't seem to mind paying for upgrades, for example (and upgrades haven't been that expensive -- the latest version of Red Hat, 6.2, is something like $25 at Costco), and service agreements from companies like IBM. You get a better cow for free, and you can get support if you want to pay for it. One of the nice things about this model is that you actually pay for support, whereas with the old model the company would already have your money when you bought the product, and sure, sure, we provide support too -- but that actually appeared to cost them money, so they tried to minimize those costs and you end up with difficult and not-very- useful support systems. Whereas if support IS the product, then it had better be good or the customer won't pay for it.

Because the source is open, a company can build on it rather than creating a product from scratch, so add-ons become a possibility. Autodesk was so successful because it allowed third party add ons to enhance the product.

Is that all? I have the sense that there might be something else that would be a way to make money with free stuff. The key, as we know but the marketing people always seem to miss, is to try to figure out "what do people want?" The answer in the computer arena is that they want work done for them (that's what computers do). I suppose the other area has something to do with services, possibly like those services that provide you with things like databases for your web site, and email list managers, etc., so that all you have to do is hook these pieces together without doing the programming or maintenance yourself."

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